Wednesday, 7 May 2014

UDK Project 9

I have now began experimenting with lighting on my models in 3DS Max. Here is what I've done so far with the spear and will soon do the same for the bo staff.

Wednesday, 2 April 2014

UDK Project 8

I was able to complete my bo staff model for the game.




I have now began work on a model of a spear.


Wednesday, 19 March 2014

UDK Project 7

Today, we learned about making doors open on UDK.
At first, the door simply opened when the player walked up to it but we changed it so that a switch was attached to another object and when "e" was pressed near this switch, that would then cause the door to open.
I also tried to have it to so the camera panned over to the door as it was opening but so far I have been unsuccessful in doing so and may have to try again at a later date.

Wednesday, 12 February 2014

UDK Project 6 (Group 3)

Here is a picture of how the coliseum looks so far.




We have now added a metal texture to the ground as well as to the coliseum walls.
 
We also added a different sky texture.
The stairs still has an empty space underneath and one of the monk statues in suspended in the air. Part of the coliseum also didn't render the new texture and the ground within the coliseum appears to be missing even though it can still be walked on. These will need to be fixed.






Wednesday, 5 February 2014

UDK Project 5 (Group 3)

Today, we learned about vertex painting and how it could be applied to our map. I showed the group the bo staff I created using 3DS Max and they reacted positively. We copied the map file onto an external hard drive so we could still edit it when the member who has the file on their computer is absent. We will need to add a base to the stairs so it doesn't appear as though they are simply floating there.

Wednesday, 29 January 2014

UDK Project 4 (Group 3)

Last week, we put the two statues back in front of the coliseum after the computer crash the week before caused us to lose them. We also created an entrance into the coliseum my moulding the model. This week, we considered more ideas and decided that the map takes place in a post-apocalyptic setting. I suggested having a destroyed landmark such as Big Ben and so we decided that this map takes place in London after an apocalyptic event and the coliseum the players fight in may even be the London Olympic stadium.

We also learned about editing materials and their properties in the UDK editor and ended up creating a wood texture that flashed between different colours. However, when I had completed mine and tried to load it back up, it hadn't saved successfully.

Wednesday, 15 January 2014

UDK Project 3 (Group 3)

Today, my group and I were able to create the basic shape of the coliseum and we expanded the size of the map to compensate for it. We also added two statues in front of the coliseum and applied a texture to the map floor but an unexpected computer crash occurred and we hadn't saved either of those changes so we will reapply those next time and that shouldn't take too long.